![]() ![]() The word “runner” in the title isn’t a misnomer, as players need to remain constantly on the move to stay alive, and levels give them ample opportunity to do so. Enemies die in a single slice, but since most of them sport firearms, players need to rely on Jack’s acrobatic skills to gain the upper hand. Jack eventually unlocks a few ranged attacks, but their cooldown time is so lengthy that they’re essentially used only as last resorts. Although players will accumulate hundreds of deaths over the course of the campaign, each one rarely costs more than a few seconds. If that sounds difficult – and boy, it can be – know that rooms typically contain only a handful of enemies, and upon dying, a simple button press brings Jack back to the checkpoint with no loading time. ![]() In Ghostrunner‘s core loop, a ninja named Jack must clear each chamber without sustaining any damage himself. That’s not a criticism – this is simply an action game focused entirely on the action. And even when we get out of the industrial corridors of the first act and into the neon-soaked cyberpunk city promised in the opening moments, it never feels like a functional world, so much as a series of spaces built purely to chain wall-runs together. There is a story involving an uprising against a fascist regime, but it unfolds almost exclusively off-screen, communicated to the protagonist through a pair of handlers constantly whispering in his ear. Notably, it is almost exclusively about that. That may sound like a lazy description, but whatever image that sentence conjured is probably pretty close to what Ghostrunner ultimately is.Īny thirty-second slice of play is likely to involve wall-running, dodging bullets in slow-motion, deflecting projectiles back at the guys who fired them, cutting every enemy in a room to pieces, and executing all of that flawlessly, without taking a single hit. Ghostrunner is about a cyborg ninja doing cool cyborg ninja stuff. WTF Could they have at least given the character who inevitably betrays us a less evil-sounding voice? HIGH Perfecting a chamber and getting that slow-motion effect on the final kill.
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